Phantom
A moonlit reaper who cuts from the dark with a crescent glaive, slipping between shadow and strike before the blow ever lands.
A Blade That Moves Before the Dark
The Phantom does not announce her presence. By the time the enemy understands what hunts them, the crescent glaive has already swept through and vanished back into the veil.
She was forged in the boundary between moonrise and oblivion — a cultivator who mastered the art of dissolving into shadow the way water dissolves into stone: completely, without remainder. Her qi does not ignite or resound; it goes silent, and in that silence she becomes the most dangerous thing on any field. Veteran commanders fear formation-breakers and siege engines. They fear the Phantom differently — they fear her the way a sleeping army fears the sentry who never cried out.
Yet she is not merely a hidden knife. The crescent glaive is a reach weapon as much as a reaping one; she hooks distant enemies inward, tears them from cover, and leaves a damaging after-image wherever she steps. An eclipse called down at her word blinds and bleeds every soul in range simultaneously. In her hands, darkness is not absence — it is precision, and it is final.
A slim crescent-bladed glaive honed at both horns, light enough to vanish from sight mid-arc and heavy enough to drag a target off their footing with a single sweeping draw.
Story
Phantom embodies ultimate evil, and Phantom embodies ultimate good. She seeks only to uphold a single vow, unforgettable through countless reincarnations.
Abilities
This class is playable in the game, but its arts are not finished yet.
The arts of the Phantom are still in development. They will be published here as soon as they are in the game.
Switch Class
The veil is one way to ascend. Three others wait, each a wholly different way to fight and transcend.