Monk
A radiant staff-saint who turns spiritual light into healing wards and crushing mandalas; he holds the line, then breaks it.
A Light That Holds the Line
The Monk does not fight to wound. He fights to keep the others standing — and when the moment turns, he becomes the heaviest thing on the field.
Where other cultivators hoard their qi as a weapon, the Golden Sage spends his as mercy. Each prayer he draws into the air settles over the wounded as a ward of light, knitting flesh and steadying nerves long enough to fight another breath. Allies learn his presence the way a column learns a wall at its back: not loudly, but absolutely.
Yet a sage who only mends is no shield. When the enemy presses too far, he plants his staff, calls a mandala of burning script down upon them, and the same light that healed becomes a ring of judgment. He holds the line until it must break — then he breaks it himself.
A pilgrim's iron staff bound with prayer-rings that ring out wards of light, and the radiant mandala it stamps into the earth to shield the faithful or crush the unworthy.
Story
Monk's power, a gift from the heavens. As celestial seals stir and the cycle of rebirth begins anew, this force, dormant for millennia, returns to the mortal realm.
Abilities
This class is playable in the game, but its arts are not finished yet.
The arts of the Monk are still in development. They will be published here as soon as they are in the game.
Switch Class
The staff is one way to ascend. Three others wait, each a wholly different way to fight and transcend.